Along with Irene Gilmour, Childrens Outreach Services, North
Ayrshire Council, the Executive Director visited seven Primary Schools
on the island of Arran on 22 and 23 March. At most schools the pupils
were divided into two groups. Beginners were taught the board, pieces
and moves and improving players participated in an inter-active discussion
based on the game, Rama, Lorenc 2335 V Smailovic, Ramiz
Montenegro, 18.02.2004.
The format followed a standard approach of playing the game on a demo
board and asking the pupils, what would you do next, and why would
you play that move? For anyone who is interested a flavour of
the discussion is recorded in Appendix 1, below. In some cases there
was time to set up some basic positions to show the rule of the square
in K&P endings and a couple of N endings to examine the narrow line
between mate and stalemate.
The key objective was to show improving players how to develop their
chess skills. Appendix 2 shows the ideas which were highlighted to the
pupils.
The enthusiasm of all the children was fantastic and clearly reflects
the great work being done by the teachers in enabling the pupils to
attend school chess clubs. The joint Chess Scotland and North Ayrshire
Council initiative is ongoing with plans for a schools min-congress,
probably in May.
Arran was on its best behaviour with a fine powdering of snow making
the hills look even more spectacular than usual. If you are looking
for a holiday without the hassle of airports, you could do a lot worse
than a visit to the island.
If anyone would like more information about the joint initiative, please
contact the Executive Director.
Dick Heathwood
Chess Scotland Executive Director
APPENDIX 1
White: Rama, Lorenc 2335 Black: V Smailovic, Ramiz
Montenegro, 18.02.2004
1 d4 [It is a good idea to get into the habit of opening with
either e4 or d4 until you have learned a lot more about chess.] Nf6
[The f6 square is usually a good one for the Knight. A standard
reply to d4. ]
2 c4 [White establishes strong Pawn centre, hopes to prevent
B placing pieces on central squares.] d5 [Often called the Marshall
Defence after the famous American player who was US Champion for
30 years. ]
3 cxd5 [A normal move here.] Qxd5 [Nxd5 is more usual
here. White then continues with e4 either before or after playing Nf3.]
4 Nc3 [Developing a piece with a threat (Nxd5) is good. Always
try to find moves that do more than one thing.] Qa5 [Queen has
moved again. Try to move each piece only once in the opening unless
you have a strong reason to move it again. The Q on a5 pins the N on
c3 (N cannot move because it would then be check).]
5 Nf3 [White simply develops. Try to get all your pieces off the
back rank and doing something positive as soon as possible.] Bf5
[The Bishop is now looking at more squares than it was on c8. It strengthens
your position to increase the scope of your pieces in this way.]
6 Ne5 [White wants to attack by getting his N nearer to the black
K. Always ask yourself before you play, What wonderful things
does this move do for my position? IM Jeremy Silmans
advice.] c6 [Dual purpose move. Gives the Queen an escape route
back to c7 or d8. Keeps some control over the central d5 square. Even
so, the other idea of e6 to enable the Bishop on f8 to be developed
was probably better.]
7 Qb3 [Threatens both the b7 and f7 pawns. It always makes life
more difficult for your opponent if he has to think about two threats
at once.] Nd5 [The threat of Qxf7+ could not be ignored. Black
chose the Nd5 option. Other ideas he might have considered were e6 and
Be6.]
8 Bd2 [The Bishop now breaks the pin on the Knight
at c3 and threatens a discovered attack on the Q if the
N moves.] Qb6 [The Queen would not be happier on c7 because of
the threat, for example, 9 Nxd5 cxd5 10 Rc1. Perhaps B wanted to simplify
by offering the exchange of Queens.]
9 Nxd5 [White now undertakes a pawn winning exchange.] cxd5
[Black recaptures the N and tries to keep material level.]
10 Qxd5 [White has now won a pawn and is still looking at the
f7 square. f7 is attacked twice and only defended once, so a threat
is Qxf7+] Be6 [Black chose this way of protecting the f7 square
instead of e6 (which might have worked out better) see comment
on Blacks sixth move.]
11 Qf3 [The Queen has to escape from the Bishops diagonal.
Qf3 is better than Qe4 because it keeps the Queen in contact with the
f7 square.] Qxb2 [Black has recovered the pawn and has announced
his threat of 12 ... Qxa1+ forcing 13 Bc1
Qxc1++]
12 Bc3 [Prevents the Qxa1+ threat. Qc3 would be less good because
B would then have the option of just swapping off Queens. Rd1 would
leave the pawn on a2 hanging so B would have the option to gobble it
with Qxa2.] Qc2 [Black removes the threat to his Queen and keeps
her in the vicinity of Ws King.]
13 e4 [Releases the Bishop on f1 and increases control over central
squares, e.g. a possible d5 threat.] Nd7 [Black gets his Knight
into play but Nc6 better, e.g. 14 Bb5 a6 15 Bxc6+ bxc6 and Blacks
f7 square is still defended twice.]
14 Bb5 [White pins the Knight on d7, try to restrict your opponents
freedom.] a6 [Black puts the question to the Bishop on b5.]
15 Bxd7+ [This is a game winning plan to take a defender away
from the defence of f7.] Bxd7 [Black retains material equality
but f7 is now only defended once and still attacked twice.]
16 Qxf7+ [A very strong move preventing Black from castling at
any time and so keeping his King in the centre of the board where it
can be attacked more easily.] Kd8 [This is blacks only
move, i.e. forced.]
17 Ba5+ [It is normally a good idea to bring as many pieces as
possible into the attack and to force your opponents reply so
you call the shots, or retain the initiative.] Kc8
[Pawn to b6 would be hopeless, White simply plays Bxb6+ and interposing
the Q to c6 is equally bad after Bxc6+]
18 0-0 [White strengthens his back rank and gets Rooks talking
to each other.] Qxe4 [Black avoids Whites threat of 19
Rac1 winning the Q which would be pinned.]
19 Rac1+ [Yet another piece joins the attack.] Bc6 [Black
has now run out of realistic options. Kb8 leads to mate after 20 Nxd7+
Ka7 21 Bb6++]
20 Qe8++ [A lovely mate, the Bishop on c6 cannot take the Queen
because the Bishop is pinned. To quote, There are three results
of a game win, draw and learn. Studying other peoples
games is good way to improve your chess.]
APPENDIX 2
GETTING BETTER AT CHESS
There are two reasons why you might want to become a better chess player.
The first reason is to win more of your games. The second, equally important,
reason is that you will get more fun out of chess as you understand
more of the possibilities.
There are various ways to improve but the most widely accepted route
to improvement is to learn from others by looking at their games. You
can do this by reading books, for example, Your First Chess Games
by A.J. Gillam published by Batsford under ISBN 0 7134 7148 4. You can
get a copy from your local public library (they may have to use the
inter-library lending scheme).
Another way to look at games is Internet. In addition to the Chess
Scotland site, good sites are:-
http://www.chesskids.com/
especially good for younger children and beginners
http://www.testyourchess.com/cgi-bin/(52p4v555idjbt4uad0f31eqf)/TYCHome.aspx
you can also get to it easily through the
Chess Edinburgh website
the puzzles and find the moves games are excellent for
improving players